![]() Virtua Fighter 5: Final Showdown is an Action, Fighting, Single-player and Multiplayer Side-scroll video game created by Sega AM2 for PlayStation 3 and Xbox 360. Final Fight: Streetwise includes prominent features such as 3D Fighting Gameplay, Engaging Story, and Smooth Controls. The game takes place several years after the release of Final Fight 3, revolving on Cody’s brother. He can use the money to upgrade the moveset of his selected character in the different gym in Metro city. During the gameplay, the player will make money through pit fights and completing side missions. There are different mini-games available, including Slide Puzzles, Arm-Wresting, Cockroach Stomping, and more. The game also features the story mode, revolving around the protagonist fighting against a maniacal priest named Bella. The game returns the series to its beat ‘em up roots, introducing players as Travers, Cody’s brother from the first title. However, the game serves as the sixth and the final installment in the series of Final Fight. Both modes such as Single-player and Multiplayer are featured. This file is autogenerated based on the bank names in config\banknames.Final Fight: Streetwise introduces the perfect blend of Action-Adventure and Beat ‘em up video game elements developed by Capcom Production Studio 8 and published by Capcom. The file located at PSXDATA\Test\sndids.h in the Xbox version is a C header file that was used to define the sound effects and voice samples used in the game. The name of the SWAT members assisting Sergeant Sims near the end of the game.Īlthough the rats in the battle against Stiff Death are named, the containers they come out from aren't. Those names are listed with the Biker ally, suggesting that the Biker would appear as an enemy or that ally names would be visible. However, after the scene, the player is teleported to the Hood. This suggests that the player would need to go from the Pier District to Kyle's Hood after seeing the news of the Hood's situation. ![]() Vanessa's in trouble! Looks like the Hood is goin' down fast, and I bet the Barfly's right at the heart of the mess! I guess the only way back is by the freight train tracks. TO DO: Better get back to Cody and Guy pronto.Īfter defeating Weasel's men and obtaining the info needed, Kyle receives a call from Guy informing that Cody left before he has a chance to go to their place, thus leading to Kyle going to the factory instead. ![]() Who'd ever suspect that old dump as the glow factory? So, the old fish-packing plant, huh? Makes some sense. Like Haggar's training, there is a journal entry for the time Kyle trains with Guy, but as the player can't pause during trainings and after completing it the player goes directly to Guy's burning mansion, it can't be seen. NOTE TO SELF: Don't forget: Guy could help more later! IMPORTANT!: Pay close attention! I can use all the help I can get! Talk about your silver linings! First Haggar, now Guy?! Couldn't ask for 2 better mentors than that! When Kyle goes to Cody's apartment and sees Haggar's photo, the player is sent to the Pier District, skipping this entry and going to the "Finding Haggar" entry. NOTE TO SELF: Get name of Cody's house-cleaning service. TO DO: Catch a train back to the Pier District. Unused Text Journal Entries Saturday, 6:07 PM Notably, some bystanders mention that Soda can be purchased in shops, and it is on display in some shops.Īlong with the Candy Bar mentioned above, there is a Curry and Rice food and a Fence Post weapon. There is also a blue Candy Bar that isn't found anywhere in the game. The game's files contain engine-rendered versions of all three cutscenes ( PSXData\Cut1\Scene000.saw/adx, PSXData\Cut2\scene038.saw/adx, and PSXData\Cut2\scene048.saw/adx), but the game plays back video files instead.Īlthough Soda and Sake can't be purchased, they contain icons for shop menus, and Soda has its own description and price. The disc has a video version ( PSXData\Cut1\Scene000.sfd), but the game ignores it and renders it with the game engine instead. The game renders most of its cutscenes with the in-game engine and plays back all conversation and sound effects from a streamed ADX file, but there's some strange leftovers: The file is dated August 4, 2005, while the rest of the files are from September to December 2005, so it's from an earlier draft of the story that got cut. Here, Kyle asks for info on a "black guy who looks like he means business", which leads to the cashier to question his heterosexuality in the final game, Kyle has to kill some roaches to get information on Stiff and Weasel. PSXData\Cut1Aud\scene005.adx contains a bit of conversation between Kyle and the cashier at the diner that was never used.
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